Kevin Hulsey spent 720 hours on this. That’s 18 weeks of 40-hour weeks (4.5 months). Wow.
Learn how to do cutaway technical illustrations with illustrator and photoshop
Happening right now on Spudart: Press a leaf in an envelope with the date and story written on it until 2026-10-31

Unlikelymoose accidentally left his comment in the wrong post, so i’m putting it here for him: abolutely incredible. he even did the carpet patterns in Illustrator. This illustration is tight. I always felt sad that I didn’t know much about 3d rendering programs. A couple years ago, I played around with Strata Studio 3D. All the 3d work I have done has been exclusively in Photoshop and Illustrator. It’s good to see that psd and ai are being used professionally 3d work with such impressive results. I suppose the 3d rendering programs out there allow for faster renderings, but it seems to me that psd and ai are the best if you want ulitmate control over what you’re doing. It’s just going to take a ton of hours to do.
Ow!My brain!
yeah! ow my brain is right. This Kevin Hulsey has to be one of the most patient people on the planet.